Middle School Lesson Plan
Ultimate Frisbee – Team Sports & Sportsmanship

Chris Dolezalek – San Francisco State University – Professors Ines Gomez & Essie Fanning

 

Department

Physical Education

 

 

Course Title

Ultimate Frisbee – Team Sports and Sportsmanship - SDAIE

Grade Level

5

ELD Level

0-4

Lesson Plan

Ultimate Frisbee – Team Sports & Sportsmanship

Duration

Outdoors: One hour three times a week for three weeks
Indoors: ½ hour three times a week for three weeks

 

In the words of one of the “participating teachers” from Cape Town, South Africa - Louis Diniso of Eluxolweni Primary -"Ultimate Frisbee has made a big change to the community. It has brought spirit and sportsmanship to both students and spectators." (http://www.safda.org.za/press.php)

 

Parameters:

 

  • Second Language Acquisition (a la SDAIE, Stephen Krashen and Jim Cummins)
  • Multiculturalism - Cultural and Linguistic Diversity
  • Writing (a la California Department of Education (CDE) content standards)
  • Sportsmanship, Conflict Resolution, Values and Beliefs
  • 4th & 5th R’s: Respect & Responsibility (Character Education)
  • Classroom Management
  • Student Centered
  • KWL
  • Cooperative Learning
  • Collaboration, Contextualization & Prior Knowledge
  • Differentiated Curriculum/Individualized Instruction
  • Thematic Study
  • Learning Module
  • Integrated Curriculum
  • Multiple Intelligences
  • Community and Family Integration
  • Interdependence, Esteem, Empathy & Equity
  • Athletic Activity
  • Assessments

 

Introduction: I chose this sport in part for its unique qualities as described below, but also out of my passion for the sport of Ultimate Frisbee.  It is important to recognize the value of engaging students in activities that we as teachers have a passion about.  Granted, there may be some downsides to keep an eye on in imposing our choices and preferences upon the students, but there are also advantages.  I played and coached Ultimate Frisbee for 20 years, I am a former national champion and have played in numerous national and world championships as well as having played in over a dozen countries.  I have literally taught hundreds of people to play Ultimate Frisbee and feel motivated and qualified to introduce the sport to students.

 

Multicultural Concerns & Student Background: One place that we often forget to consider the issues for the English Language Learner (ELL) and the student from another culture is the playing field.  Although athletic expression utilizes is less focused on language and culture there still is a great deal of vocabulary and culture associated with sports and games.  If, for example, we look at Baseball, Basketball, or Football in the United States, we will see that these sports are an integral part of American culture.  We may also recognize that a great deal of push from parents and coaches for children to excel in these sports. If we then engage in these sports at school, chances are great that there will be great disparity in skill, knowledge and attitude where these sports are concerned.  This is true to varying degrees for various sports and games that children engage in during and after school, and it is yet another arena where the student from another culture is possibly at a disadvantage.  Although Ultimate Frisbee was invented and is primarily played in the U.S., by 5th grade, it should still be a new sport to most children from most cultures, and chances are fairly good that neither parent will have experience with or feel great ambition for their child in this sport.  This should also be kept in mind when engaging the students in other activities.  Soccer, for example, is much more of an international sport than say baseball…

 

Background and Relevance to Democracy and Character Education: Ultimate Frisbee is a sport that was invented in 1968 at Columbia High School by a group of students trying to come up with the ultimate team sport.  Perhaps the most unique characteristic of this sport is that at all levels (including the World Championships) the sport is played without referees.  Hard as it may be to believe, it is a very competitive sport which is self-officiated.  Players quickly learn that everything breaks down if they don’t play fair when they are playing without a referee.  Furthermore, the guidelines for this sport are designed to help ensure that the emphasis is on team play more than on an individual star player.  On offense, no one player can make any progress, for once a player has the disc, they may not move beyond pivoting.  They are required to pass to a teammate in order to advance up the field or to score a point.  There are also considerations on defense which make the sport more team-oriented.  The rules are also set up as guidelines, in each tournament and each game, the teams may choose to make changes to the rules as long as they can agree upon those changes.  This has helped to continue to develop the sport via the participants.

 

Goals/Objectives: Students are to experience and guide themselves through an activity which should be new to all of them.  They are to experience and appreciate the values of fair play, sportsmanship and teamwork.

 

Multiple Intelligences:

Verbal Linguistic – write about their perception of Ultimate Frisbee, Team Sports and the need for referees.

Logical/Mathematical – (Optional) explain how defensive zone work and how offensive flows and sequences are used to get around/past the zone defenses.

Visual/Spatial – Draw a playing field on the board and let two student groups mark out with X’s and O’s where they would place their offensive and then where the other group would place its defense and vice versa.

Body/Kinesthetic – help the children learn how to throw and catch a Frisbee and then move to playing a few games of Ultimate Frisbee.

Interpersonal – allow the students to sort through and resolve any issues that come up during a game.

Intrapersonal – ask the students to reflect in the journals how they would feel about calling themselves in or out of the end-zone on the potentially game winning catch in the finals of a world championship.  Was their foot in the end-zone before or after they made the catch?

 


More SDAIE:

Integrated Curriculum: Let the students understand that they are learning about expressing themselves through writing, while physically engaging in a sport, learning about values and communicating with others through resolving on-field conflicts

Hands-On: Let the students experience what it means to throw and catch a Frisbee.  Explain some of the aerodynamics and let them try to throw a Frisbee with and without spin to see two the resulting throws differ.

Word-Bank: Keep a growing list of words related to the lesson (conflict, resolution, referee, self-officiated, etc.)

Scaffolding: Ask the students what they know about other sports that seem relevant to what they are learning about playing Ultimate Frisbee.  Ask them how they might apply what they have learned to other sports.

Authentic Assessment: Base your assessment of what knowledge the students have acquired on their journal entries about Ultimate Frisbee, Sportsmanship and the Need for Referees.

Heterogeneous Grouping: In grouping the students to perform group tasks of to form teams, use a count-off system to ensure random selection (odds and evens or 1, 2, 3, 4, 1, 2, 3, 4, 1, etc.)

Musical/Rhythmic: It is traditional to create a cheer for the other teams after each Ultimate game.  These cheers are not the simple hip-hip-hooray type; Usually it consists of taking a song that everybody knows and making up lyrics to commemorate the fun you had playing with your opponents. Recounting the game's highlights is nice.  It's just another extension of Spirit.

Community Involvement: Invite local players/teams in to visit and go on a field trip to a tournament or suggest students go to one on their own or with their family (see below).

Bilingual Education: Allow the students to read the rules etc. of Ultimate in their native language.  This will address some of the issues surrounding affective filters of motivation, self-confidence and anxiety.  Getting a common understanding of the sport in the own language supports the Common Underlying Proficiency Principle of building a foundation of knowledge in the native language which will serve the students in English interactions with other students.

Context Embedded: Ultimate Frisbee is one way to engage students in discussions leveraging Basic Interchange Communication Skills (BICS).  The students will discuss how to play the game and resolve any on-field conflicts themselves.

 

Materials & Resources:

 

The Ultimate Players Association has a very comprehensive web site at http://www.upa.org Here you will find the rules of the game, skills and drills, information on equipment etc.  The only equipment you will really need is a playing field (about the size of a soccer/football field will do), and a Frisbee.  Note, that there are very significant differences in Frisbees and the students may quickly get frustrated with Frisbees that are not very aerodynamic.  In order for the students to practice throwing and catching, you should have about a dozen Frisbees / Flying Discs.  The UPA web site also has information on the history of the game and on the concept of “Spirit of the Game.”  There are also videos of the sport or tournaments such as national championships which could be used to inspire the students and show them just how competitive this self-officiated sport can be.  You may also find various pictures that may help make the sport more interesting.  To distinguish between two teams, it would be useful to have jerseys, pennies or dark & light shirts.

 

Contacts, Community and Field Trips: If you do not feel familiar enough with the sport to engage with your students, the UPA websites also has contact information for local leagues, clubs and teams throughout the U.S. and internationally.  You will discover that it is easy to find people that will be very happy to help introduce this sport to children.  This is also one way to involve people from the community and to introduce students to new adults which also have a strong sense for sportsmanship and fair play.  You may very well also find a local team that could come in during lunch time one day to play an exhibition scrimmage/game.  Should you feel so inclined, you will also be able to find out about local practices and tournaments where students could go on a field trip and observe the sport first-hand.  If you intend to visit a team practice, do contact the team ahead of time to ensure they know you are coming as they may wish to engage in a scrimmage as this might be of more interest to the students than watching drills and exercises.

 

Vocabulary: Frisbee, Flying Disc, Ultimate, Team, Spirit of the Game, Rules, Referee, Self-Officiated, Offense, Defense, Pivot, Sportsmanship, Fair Play, Policing, Supervision, Conflict Resolution, etc (have the students add to the list as you go, and add to the list yourself as it becomes clear that a term was new to someone).

 

See also http://www.ultilingo.com/  Note, there are many terms related to Ultimate Frisbee which will be unfamiliar even to those students whose are native English speakers.  This terminology also sort of levels the playing field in terms of having everyone start from the same place and having the native English speakers possibly gain some empathy for being confronted with unfamiliar words and terminology.

 

See also The Complete Dictionary of Ultimate Lingo (http://www.ultilingo.com/) and

Glossary of Ultimate Terminology (http://www.whatisultimate.com/what_3.cfm)

BACKHAND

To throw the disc from the left side of the body for right handed players (or from the right for left handed players). The motion is similar in some respects to the backhand in tennis. (Like the 'standard' throw that non-Ultimate players may be used to).

BREAK (side, pass or cut)

The side to which the marker is trying to prevent the throw (or a pass/cut to this side).

CLEARING

To get out of the area where the thrower wants to pass the disc. Absolutely necessary after making an unsuccessful cut or after throwing the pass. The importance of this is often underplayed to beginners.

CUT

An attempt to get free to receive the pass. Usually starting with a body fake and/or a sudden change in direction or speed.

DEFENCE

The team attempting to prevent a score.

DUMP

Player who stands behind the thrower in order to help out (must get free for an easy pass) when the offence gets in trouble.

FLOW

A series of quick passes to well timed cuts - should result in an easy score.

FORCE (or mark)

To make it as difficult as possible for the thrower to throw the disc in one direction (usually one side of the field) in an attempt to make (force) him/her to make a pass to the other side. See the relevant section for how and why this is done.

FOREHAND (or FLICK)

To throw the disc from the right side of the body for right handed players (or from the left for left handed players). The motion is similar in some respects to the forehand in tennis.

FREE (or OPEN)

To be available to receive the pass. The "free player" may be unmarked or have managed to get away from his/her defender.

HAMMER

High overhead throw; the disc flies upside down in a parabolic type path. The grip, release etc is similar to the forehand.

HAND BLOCK

This is when the defender stops the disc directly after it is released by the thrower.

HUCK

A long pass; often nearly the full length of the pitch and high to a tall player in the endzone.

LAYOUT

When the player dives the catch or intercept the disc. Also referred to as "going ho" (from going horizontal).

MAN-ON-MAN

The most common type of defence. Each person on defense marks an offence player and attempts to stay as close as possible with the intention of getting an interception or forcing a mistake.

OPEN (side, pass or cut)

(i) The side to which the thrower is being forced (or a pass/cut to this side).

(ii) Sometimes used to describe being free to receive a pass.

PIVOT

When you plant your foot (left for right handers and right for left handers) and step to the side (allowing you the throw around the marker).

POACH

When a defender moves away from their marker to try and make an interception on a pass to another player.

PULL

The throw at the start of each point that initiates play.

SWING

A lateral pass across the pitch - usually does not result in any upfield movement. This is useful to gain a better position or to reset the stall count.

SWITCH

This is when two defenders exchange the offensive players that they are marking.

TURNOVER or change of possession

When the disc has been dropped or intercepted and the offense becomes the defense.

ENDZONE

Area at the either end of the pitch within which a point is scored.

FLYING DISC

Many people call it a "Frisbee." Ultimate players call it a disc. ("Frisbee" is the trademarked name for one particular brand of flying disc.) The disc is part of what makes Ultimate so unique - depending on the skill of the thrower, it can be made to fly straight or in a curve, hover in mid-air or drop like a stone.

OFFENCE

The team with possession of the disc.

POINT (or score)

When the disc is caught in the endzone by a player on the offence.

STALLING (or Stall Count)

The player holding the disc has just ten seconds to pass it to a team-mate - the defender marking the player with the disc counts to ten out loud, and if the disc has not been released on "ten" the defender takes possession. Forcing the thrower to make a less-than-ideal pass as the "stall count" nears ten is the idea behind most defensive strategies.

Start of a point

Each point begins with the two teams standing on opposite endzone lines. The team with the disc throws it as far down the pitch as they can, and the other team then takes possession where it lands.

After a point

After a team has scored a point, they keep hold of the disc and wait while the opposition walks back to the other end of the pitch. The team that scored then throws off to start the next point. This way, the teams change ends after every point.

 

Lessons/Activities:

 

Into (KWL): Create a KWL list on the board based on input from the students:

K - What they already know:

  • What have they have heard of a sport called Ultimate Frisbee?
  • What do they know about the Frisbee?
  • What makes a team sport different from an individual sport?
  • What is “sportsmanship?”
  • Why are sports played with referees, umpires, judges, etc.?
  • Can a competitive sport be played without a referee?

W - What they want to know:

  • Ask the students for things they may wish to know about Ultimate Frisbee, Team Sports verses Individual sports, the function and need for referees, etc.
  • Tell the students that you will keep this list for them to add to as things come to mind that they may want to know or know more about.

L - What will they have learned:

Inform the students that the class will be keeping a list of things they have learned about:

  • Ultimate Frisbee
  • Referees
  • Competitive Team Sports
  • Sportsmanship
  • Anything else they wish to add to the list

 

 

Take time to explain the sport to the students given some of the background information provided above and at www.upa.org. Explain the notion of Spirit of the Game and sportsmanship to the students.  Ask the students to consider what it is like when they get together to play basketball, football, baseball or soccer on the playground without adult supervision.  Help them understand that they have indeed experienced being able to self-officiate games.  Ask them about experiences where players played unfairly or not by the rules and how they worked things out.  Ask them how they chose teams and positions.  In general, help them understand how they themselves are capable of running such a student centered activity.  Ask them to consider the possibility of extending self-officiated play to higher levels of competition.

 

Spend a couple of days helping the students learn how to throw and catch a Frisbee.  Pair the students up into pairs with mixed levels of proficiency in sports and encourage them to help each other learn to throw and catch.  Remember that there are many kinds of Frisbees/flying discs with differing aerodynamic qualities.  Discs made by Whamo or Discraft are usually pretty reliable.  The official disc for Ultimate Frisbee weighs 175 grams, but you may find this a little too big for some students at first.  A 141 gram Frisbee also flys quite well and has less of an impact when caught.  See the skills and drills section of www.upa.org for more information.  Invite in a player from a local team for some help with teaching throwing and catching.

 

Engage the students in some scrimmages and try to extract yourself as much as possible to allow them to learn how to play by themselves.  Note, although the rules call for seven players on the field for each team at one time, this can become a bit chaotic at first.  Playing four-on-ofur or five-on-five at first usually is a little more productive.

 

Invite a local team in to have a lunch-time scrimmage at your school (players may be able to take off from work during lunch).  Check in with you administration about having outside adults come to play at your school and see if you need to have them sign a release waiver as injuries can occur (note, that Ultimate players do not tend not to be the litigious type, but your school may have something to say about this).

 

Find out about a local practice or tournament that you could go to as a field trip.  Note, that club level teams are typically made of players with jobs and therefore practices tend to be in the evening and tournaments on weekends.  Local college/university and high-school teams may have practices during the week and during the day.

 

Assessments & Beyond:

Have the students make up teams through random selection (7 players each) and have them arrange a competition.  If other classes engage in this activity, it may be possible to have the students organize their own little school tournament which takes place over a series of recess/lunch breaks.  Let them be the ones to organize the tournament/games, and remind them it will be up to them to resolve any conflicts that might arise on the field.

 

Writing Prompts:

Ask the students along the way to make journal entries about:

§         Ultimate Frisbee and what they have learned about the sport and what like/dislike about it. 

§         How could they apply what they have learned to other sports?  How could they apply what they have learned to situations outside of sports?  What might those situations be?

§         What it might look like if the NBA championships were played without referees.  You can also have them write about the objectives of the sport and/or about the Spirit of the Game.

§         Ask the students to write why they think we have referees, policemen and judges?  What roles do they perform?  Are their other people in our lives that perform those roles (teachers, parents, etc.)?  What would it be like without them?  Would they pay any attention to the “rules” if there were no one to enforce them?  Do we behave differently when no one is watching (e.g. the ref is looking the other way)?  If so why?

§         Divide the class into groups of four and have them brainstorm and then list how what they learned about “conflict resolution” (starting with their definition of the term).  How did it work/not work on the playing field?  How might the idea be put into action inside the classroom?  After 20 minutes, have each group present to the classroom what they came up with and then have an open discussion about what might be done differently in the classroom given what they had discovered.

 


Ultimate in Ten Simple Rules:

  1. The Field--A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
  2. Initiate Play--Each point begins with both teams lining up on the front of their respective endzone lines. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
  3. Scoring--Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
  4. Movement of the disk--the disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. the person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
  5. Change of possession--When a pass is not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
  6. Substitutions--Players not in the game may replace players in the game after a score and during an injury timeout.
  7. Non-contact--No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  8. Fouls--when a player initiates contact on another player a foul occurs. when a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  9. Self-refereeing--Players are responsible for their own foul and line calls. Players resolve their own disputes.
  10. Spirit of the Game--Ultimate stresses sportsmanship and fair play. competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

References:    

The Ultimate Players Association       - http://www.upa.org

What is Ultimate                                - http://www.whatisultimate.com/

Youth Education Program                   - http://www.buda.org/yp/

The Ultimate Handbook                      - http://www.ultimatehandbook.com/

George Ferguson's Ultimate Page      - http://www.cs.rochester.edu/u/ferguson/ultimate/

Ultimate Videos/Teaching Resources - http://www.playulty.com/products/videos/

Ultimate Locator Worldwide              - http://www.wrightlife.com/upa.php

UPA Ultimate Educational Kit              - http://www.wrightlife.com/upa.php

 

Note: Frisbee is a registered trademark of Whamo; the generic name is “Flying Disc.”


ULTIMATE EN 12 PREGUNTAS

1. ¿DÓNDE SE JUEGA?
Dos equipos, siete contra siete (en indoor y playa 5 contra 5), se enfrentan en un campo rectangular de 110m x 37m, con dos áreas de meta, de 23m. de profundidad, sin porterías algunas (proporcionalmente menor en indoor y playa).
Normalmente en 1 campo de fútbol caben 2 de Ultimate (una cancha de baloncesto es parecidoa un campo de Ultimate Indoor o de Beach Ultimate).

2. ¿CÓMO SE JUEGA?
Hay que avanzar pasándose el disco reglamentario (Discraft 175 grs. o de 165 grs para Indoor), hasta conseguir pasar a un compañero en el área de meta, marcando así un punto.
No podemos desplazarnos o correr con el disco en la mano, ni puede haber contacto físico entre jugadores.

3. ¿QUIÉN GANA?
Ganará el partido el equipo que marque primero 19 puntos (Antes 21, modificado por WFDF en Abril del 2.000), siempre sacando una diferencia de dos.

4. POR QUÉ NO HAY ÁRBITROS?
La pregunta es al contrario: ¿por qué hay árbitro en los deportes?

Lo que más difícil resulta explicar a la gente que no conoce el Ultimate es cómo puede ser que en este deporte todos respeten las reglas sin peleas ni trampas, hasta sin tener árbitro.

Esta es la característica que hace del Ultimate un deporte tan especial y único. No hay ningún árbitro, …porque no hace falta.

En un deporte sin contacto físico como el Ultimate, cada jugador se compromete a respetar las reglas y a no violarlas voluntariamente, jugando con una honestidad inusual en el resto de los deportes. En este sentido cada jugador resulta ser árbitro, él es el único responsable de su propia conducta en el campo, "cantando" hasta sus propias infracciones.

Ej1. Paco comete falta contra Juan. Paco cantará su propia falta.
Ej2. Paco comete falta contra Juan, Paco no canta falta, Juan sí. Paco la admite.
Ej3. Paco comete falta contra Juan, Paco no canta falta, Juan si. Paco lo niega. No se pierde más tiempo en charlas, y el disco vuelve a quien lo tenía antes del desacuerdo.

Por esto que no sólo no existe árbitro sino que tampoco existen "castigos", porque no hay jugador de Ultimate que se pase de las reglas. Lo que hay es un método eficaz para solucionar las discrepancias, sin largas paradas para discutir, para que el juego resulte continuo como si las infracciones no se hubiesen producido.

Este voto a respetar reglas y adversarios se conoce como "Spirit of the Game", algo imprescindible para jugar a Ultimate. Así dicta una regla oficial WFDF: "El Ultimate incita a la honestidad deportiva y al "fair play". Se busca la máxima competitividad, pero nunca si eso requiere perder el respeto entre los jugadores, el cumplimiento de las reglas y el placer de jugar".

Y aunque pueda parecer extraño, esto funciona en el Ultimate desde que se creó (hace más de 20 años), competiciones internacionales y copa del mundo incluidas lo demuestran.

5. ¿CÓMO EMPEZAR?
Los dos equipo se disponen cada uno en su línea de meta. El disco está en posesión del equipo que defiende, que debe entregarlo al equipo atacante. El equipo que defiende levantará el disco para preguntar "¿listo?" y cuando el equipo en ataque responda "si" levantando un brazo, la defensa lanzará el disco lo más lejos posible. Entonces un jugador del equipo atacante recogerá el disco para empezar el juego.


6. ¿CÓMO SE ATACA?
No se puede correr con el disco en las manos, sólo se puede utilizar el pie de pivote (como en el baloncesto). No pudiendo retener el disco más de 10 segundos (8 en Indoor), hay que avanzar con buenos pases, sin dejar caer el disco a tierra, para llegar al área que el otro equipo defiende.


7. ¿CÓMO SE DEFIENDE?
Se defiende hombre a hombre, o también en "zona". Al jugador que posee el disco se le cuenta en voz alta hasta diez, por parte de la defensa, intentando que el equipo atacante no llegue a marcar el punto en la área que se defiende, por ejemplo, interceptando o anticipándose al pase.


8. ¿CUÁNDO SE PIERDE LA POSESION DEL DISCO?
Cuando el equipo atacante deja caer el disco a tierra por un mal pase o una mala recepción; cuando no consiga pasar el disco antes de diez segundos; cuando la recepción sea fuera del campo de juego; cuando la defensa consiga interceptar o coger el disco, entonces habrá un cambio de posesión (tournover). Por tanto, y sin interrupciones, el equipo que atacaba tiene que defender su propia área y el que defendía tiene que atacar.

9. ¿CUÁNDO SE CAMBIA DE CAMPO?
Si el atacante consigue hacer un pase a un compañero en el área, marca un punto, y le tocará defender a su vez el área recién conquistada. Así que a cada punto habrá un cambio de campo y se empieza de nuevo (ver: ¿cómo empezar?).

La idea es defender el área que cada vez se conquista.

10. ¿CUÁNDO HAY UNA FALTA?
Como no hay contacto físico entre jugadores, con o sin el disco, cada contacto puede constituir una falta, pero no existiendo árbitros, cada jugador tiene que ser responsables de su propia conducta.

Es por esto que para jugar a Ultimate es imprescindible respetar las reglas y tener un alto nivel de honestidad deportiva.

Por ejemplo, no se puede arrancar el disco de las manos del adversario, así como no se le puede obstaculizar al correr, al saltar o al tirar el disco y no se puede doblar el marcaje al jugador con el disco.( No puede haber dos jugadores marcando al que tiene el disco).

Pero si el contacto físico no afecta el éxito de la acción, entonces es desestimado.(Se aplica la ley de la ventaja)


11. ¿QUÉ SE HACE DESPUÉS DE UNA "LLAMADA"?
Si alguien "canta falta" o hace una llamada (por ejemplo una lesión,... o un perro en el campo), todos tienen que parar y quedarse quietos en la misma posición hasta que se solucione el problema, entonces el que tiene el disco puede empezar el juego otra vez.

12. ¿CÓMO FUCIONAN LAS SUSTITUCIONES?
Se pueden efectuar todas las sustituciones que se desee, pero nunca durante el juego, hay que esperan al término del punto.

Si alguien se hace daño durante el desarrollo de un punto y no puede seguir jugando sí se permite el cambio, pero el equipo contrario también puede aprovechar y cambiar a un jugador.




Le but du jeu

L’ultimate se joue avec deux équipes de sept joueurs chacune et un disque (frisbee). Le terrain a une surface de 100 m par 37 m. En salle, il se joue sur un terrain de handball avec cinq joueurs par équipe. A chaque extrémité du terrain il y a une zone d’en-but de 18 m (extérieur) ou 6 m (en salle).

L'engagement

Au début du jeu et après chaque point marqué les équipes se tiennent sur leur ligne de but. L’équipe qui a marqué le dernier point lance le disque. L’autre équipe prend possession du disque là où il atterrit et devient alors l’équipe attaquante.

 

Score

Un point est marqué quand l’équipe offensive attrape le disque dans la zone d’en-but de l’équipe adverse. Le point n’est valable que si c’est un joueur de l’équipe offensive qui a lancé le disque.

 

En jeu et hors limites

Un disque est en jeu quand il est attrapé dans le terrain. Les lignes de touche et de fond sont hors limites. Pour marquer un point, un joueur attaquant doit donc attraper le disque dans la zone d'en-but, sans toucher une des lignes.

 

Jouer le disque

Un joueur en possession du disque peut le jouer dans n’importe quelle direction. Il doit le faire dans les dix secondes ; un défenseur se tient devant lui et compte jusqu'à dix. Le joueur en possession du disque ne doit pas marcher, mais peut établir un pied pivot.

 

Changement de possession du disque

L'équipe qui défend prend possession du disque quand le lancer d'un joueur de l'attaque est intercepté. Par exemple le disque a touché le sol, est intercepté ou attrapé en dehors du terrain. L'équipe qui défendait devient maintenant l'équipe attaquante.

 

Remplacement des joueurs

Après chaque point les équipes peuvent remplacer autant de joueurs qu'elles le souhaitent.

 

Sport sans contacts

L'ultimate est un sport sans contacts. Les contacts physiques ne sont pas autorisés.

 

Fautes

Quand une faute est constatée un des joueurs appelle "FAUTE". Tous les joueurs s'arrêtent immédiatement et le jeu est stoppé (gelé!). Le but est de reprendre le jeu comme si la faute n'avait pas eu lieu. Quand les joueurs ne peuvent se mettre d'accord le disque retourne au dernier lanceur et le jeu reprend de là.

 

Pas d'arbitre

Le fair play est un aspect important de tous les sports de disque. Comme les autres sports, l’ultimate se joue sans arbitre. Les joueurs sont eux-mêmes responsables du bon déroulement du jeu.

 

Texte: Peter Cornelissen, Mike Ocon. Traduction : José Pires, Christophe Brolles

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